PUBLICATIONS Ââ€“ JOURNALS (PEER REVIEWED)
Quesnel, D. Riecke, B. E. (November 2018). â€œAre You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumpsâ€. Frontiers in Psychology, section Human-Media Interaction, Research Topic Title: Positive Technology: Designing E-experiences for Positive Change. 9:2158. doi: 10.3389/fpsyg.2018.02158Â
Stepanova, E., Quesnel, D., Riecke, B.E. (in press, 2019) â€œSpace – a virtual frontier: how can the immersive power of Virtual Reality be leveraged to promote the feeling of connectedness?â€ Frontiers in Psychology, section Human-Media Interaction, Research Topic Title: Positive Technology: Designing E-experiences for Positive Change.
Stepanova, E., Quesnel, D., Riecke, B.E. (under review, 2019) â€œUnderstanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?â€ Frontiers in Digital Humanities, section Human-Media Interaction, Research Topic Title: The Impact of Virtual and Augmented Reality on Individuals and Society.
Quesnel, D., DiPaola, S., & Riecke, B. E. (2017) â€œDeep Learning for Classification of Peak Emotions within Virtual Reality Systemsâ€, 1st Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) with ACM SIGGRAPH Asia 2017, Published in The International Series on Information Systems and Management in Creative eMedia (CreMedia), No 2017/2 (November 2017), ISSN 2341-5584.
PUBLICATIONS Â- CONFERENCE PAPERS & POSTERS
Quesnel, D., Stepanova, E., Aguilar, I., Pennefather, P., Riecke, B.E. (2018) â€˜Creating AWE: Artistic and scientific practices in research-based design for exploring a profound immersive installationâ€™. Long Paper (8 pg).Â 2018 IEEE Games, Entertainment, Media Conference (GEM), Galway, Ireland 2018, pp. 1-207. doi: 10.1109/GEM.2018.8516463
Stepanova, E., Quesnel, D., Riecke, B.E. “Transformative Experiences become more accessible through Virtual Reality.” Paper (4 pg), presentedÂ at 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good) at IEEE VR (pp. 1-3). IEEE, 2018, March 2018, Reutlingen, Germany. doi:Â 10.1109/VAR4GOOD.2018.8576881
Cole, A., Quesnel, D., Pekcetin, S. Gromola, D., Oâ€™Brien, H., Antle, A., B. E. Riecke. â€œIntegrating Emotion and Game Techniques into Early Reading Acquisition Software Applicationsâ€. Spotlight Paper (14 pg), ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October 15-18, 2017, Amsterdam, NL. DOI: 10.1145/3130859.3131433.
Quesnel, D., Riecke, B. E. â€œAwestruck: Natural Interaction with Virtual Reality on Eliciting Awe,â€ Poster, 205â€“6. IEEE, March 17-21 2017, Los Angeles, CA. DOI:10.1109/3DUI.2017.7893343. WINNER: Best Poster Award.
Stepanova, E., Quesnel, D., Kitson, A., Prpa, M., Riecke, B. E. â€œVirtual Reality as a Tool for Inducing and Understanding Transformative Experiencesâ€ Poster, At the Psychonomic Society 58th Annual Meeting, November 10 2017, Vancouver BC.
Quesnel, D., Riecke, B.E. â€œConnected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?â€. Poster & Demo, 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, October 7-8 2017, Stanford, CA. DOI: 10.13140/RG.2.2.22177.10088.
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. â€œSonic Cradle â€” Immersive interaction design combining breathing and neurofeedback to foster focused attention meditation on breathâ€. Poster, 2nd International Conference on Mindfulness, May 2016, Rome, Italy.
CONFERENCE ACTIVITY – PRESENTATIONS
Stepanova, E., Quesnel, D., Kitson, A., Prpa, M., Aguilar, I., Riecke, B.E. “A framework for studying Transformative Experiences through Virtual Reality“, Symposium Presentation, 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY23), June 2018, Montreal, Quebec.
Quesnel, D. â€œEvoking Deep Connections by Embodying Another’s Realityâ€. TEDxSFU Presentation, 12 November 2017, Vancouver, Canada.
Quesnel, D., Cole, B., Hilton, A., Tang, W., Veryovka, O. â€œInfinite possibilities for *R experiencesâ€. Panel, Enterprising Culture Vancouver Forum, 2 November 2017, Vancouver, BC.
Quesnel, D., Fabien, L. â€œThe Art of Story in Emerging Technologiesâ€. Presentation, Spark Animation 2017, 27 October 2017, Vancouver, BC.
Quesnel, D., Gutierrez, J., Curtis, C., Stafford, S., Dart, K., Latzko, T., Plank, M., Horne, C., Quilez, I., Chen, R. â€œBehind the Headsetâ€. Production Session, 44th International Conference and Exhibition on Computer Graphics & Interactive Techniques (ACM SIGGRAPH), August 2 2017, Los Angeles, CA.
Quesnel, D., Morie, J., Bye, Kent, Peck, T., Gratch, J. â€œEmotion and Affect in VRâ€. Panel, 44th International Conference and Exhibition on Computer Graphics & Interactive Techniques (ACM SIGGRAPH), July 31 2017, Los Angeles, CA.
Arellano, D., Quesnel, D., Arenas Strittmatter, G., Sommerville, J., Gotoh, J. â€œ50/50: Women in CGâ€. Panel, 43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques (ACM SIGGRAPH), Anaheim, USA, July 26 2016.
Achard, M., Frilot, S., Quesnel, D., (2017) â€œPoint of Convergence: Displaying VR to the Publicâ€. Panel, World VR Forum May 9-11, 2017, Crans-Montana, Switzerland.
Quesnel., D. (2016) â€œUser Experience, Empathy and Embodiment Inside Virtual Realityâ€. Presentation, Banff Story Summit March 4-6, 2016, Banff, Canada.
Pearce, D., Tricart, C., Quesnel, D., Guarino, F., (2016) â€œHow to Succeed in Virtual Realityâ€ Panel, Banff Story Summit March 4, 2016, Banff, Canada.
Schneider, N., Peddie, J., Mah, L., Quesnel, D., Traub, D., (2015) â€œITA Session: The Futuristsâ€. Panel, Silicon Valley Virtual Reality Conference & Expo (SVVR), May 20-21, 2015, San Jose, CA.
Quesnel, D., (2014) â€œConnecting with Audiences: Creating engaging content for immersive storytelling, for HFR and VFR 3Dâ€ Presentation Closing Keynote, Research Symposium London Creative 3D Summit, March 12, 2014, London, UK.
Quesnel, D., (2013) â€œAn exploration into Variable Frame Rates (VFR) stereo 3D for narrativeâ€ Presentation, Research Symposium London Creative 3D Summit, March 28, 2013, London, UK.
Banks, M., Watson, A., Quesnel, D., Lantin, M., Helliker, J., (2013) â€œPerception and Motionâ€ Presentation, Toronto Stereo 3D Conference organized by 3D Film Innovation Consortium & York University, September 23, 2013, Toronto, Canada.