PUBLICATIONS – JOURNALS (PEER REVIEWED)
Quesnel, D., Riecke, B. E. (submitted, May 2018). “Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps”. Abstract accepted to Frontiers in Psychology, section Human-Media Interaction, Research Topic Title: Positive Technology: Designing E-experiences for Positive Change.
Stepanova, E., Quesnel, D., Riecke, B.E. (submitted,May 2018) “Space – a virtual frontier: how can the immersive power of Virtual Reality be leveraged to promote the feeling of connectedness?” Abstract accepted to Frontiers in Psychology, section Human-Media Interaction, Research Topic Title: Positive Technology: Designing E-experiences for Positive Change.
Quesnel, D., DiPaola, S., & Riecke, B. E. (2017) “Deep Learning for Classification of Peak Emotions within Virtual Reality Systems”, 1st Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) with ACM SIGGRAPH Asia 2017, Published in The International Series on Information Systems and Management in Creative eMedia (CreMedia), No 2017/2 (November 2017), ISSN 2341-5584.
PUBLICATIONS - CONFERENCE PAPERS & POSTERS
Quesnel, D., Stepanova, E., Aguilar, I., Pennefather, P., Riecke, B. E. (2018) ‘Creating AWE: Artistic and scientific practices in research-based design for exploring a profound immersive installation’. Long Paper (8 pg) IEEE Games, Entertainment, & Media Techniques Conference (IEEE GEM), August 2018, Galway, Ireland.
Stepanova, E., Quesnel, D., Riecke, B.E. “Transformative Experiences become more accessible through Virtual Reality.” Paper (4 pg), presented at the Workshop on Virtual and Augmented Realities for Good at IEEE VR, March 2018, Reutlingen, Germany.
Cole, A., Quesnel, D., Pekcetin, S. Gromola, D., O’Brien, H., Antle, A., B. E. Riecke. “Integrating Emotion and Game Techniques into Early Reading Acquisition Software Applications”. Spotlight Paper (14 pg), ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October 15-18, 2017, Amsterdam, NL. DOI: 10.1145/3130859.3131433.
Quesnel, D., Riecke, B. E. “Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe,” Poster, 205–6. IEEE, March 17-21 2017, Los Angeles, CA. DOI:10.1109/3DUI.2017.7893343. WINNER: Best Poster Award.
Stepanova, E., Quesnel, D., Kitson, A., Prpa, M., Riecke, B. E. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences” Poster, At the Psychonomic Society 58th Annual Meeting, November 10 2017, Vancouver BC.
Quesnel, D., Riecke, B.E. “Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?”. Poster & Demo, 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, October 7-8 2017, Stanford, CA. DOI: 10.13140/RG.2.2.22177.10088.
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. “Sonic Cradle — Immersive interaction design combining breathing and neurofeedback to foster focused attention meditation on breath”. Poster, 2nd International Conference on Mindfulness, May 2016, Rome, Italy.
CONFERENCE ACTIVITY – PRESENTATIONS
Stepanova, E., Quesnel, D., Kitson, A., Prpa, M., Aguilar, I., Riecke, B.E. “A framework for studying Transformative Experiences through Virtual Reality“, Symposium Presentation, 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY23), June 2018, Montreal, Quebec.
Quesnel, D. “Evoking Deep Connections by Embodying Another’s Reality”. TEDxSFU Presentation, 12 November 2017, Vancouver, Canada.
Quesnel, D., Cole, B., Hilton, A., Tang, W., Veryovka, O. “Infinite possibilities for *R experiences”. Panel, Enterprising Culture Vancouver Forum, 2 November 2017, Vancouver, BC.
Quesnel, D., Fabien, L. “The Art of Story in Emerging Technologies”. Presentation, Spark Animation 2017, 27 October 2017, Vancouver, BC.
Quesnel, D., Gutierrez, J., Curtis, C., Stafford, S., Dart, K., Latzko, T., Plank, M., Horne, C., Quilez, I., Chen, R. “Behind the Headset”. Production Session, 44th International Conference and Exhibition on Computer Graphics & Interactive Techniques (ACM SIGGRAPH), August 2 2017, Los Angeles, CA.
Quesnel, D., Morie, J., Bye, Kent, Peck, T., Gratch, J. “Emotion and Affect in VR”. Panel, 44th International Conference and Exhibition on Computer Graphics & Interactive Techniques (ACM SIGGRAPH), July 31 2017, Los Angeles, CA.
Arellano, D., Quesnel, D., Arenas Strittmatter, G., Sommerville, J., Gotoh, J. “50/50: Women in CG”. Panel, 43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques (ACM SIGGRAPH), Anaheim, USA, July 26 2016.
Achard, M., Frilot, S., Quesnel, D., (2017) “Point of Convergence: Displaying VR to the Public”. Panel, World VR Forum May 9-11, 2017, Crans-Montana, Switzerland.
Quesnel., D. (2016) “User Experience, Empathy and Embodiment Inside Virtual Reality”. Presentation, Banff Story Summit March 4-6, 2016, Banff, Canada.
Pearce, D., Tricart, C., Quesnel, D., Guarino, F., (2016) “How to Succeed in Virtual Reality” Panel, Banff Story Summit March 4, 2016, Banff, Canada.
Schneider, N., Peddie, J., Mah, L., Quesnel, D., Traub, D., (2015) “ITA Session: The Futurists”. Panel, Silicon Valley Virtual Reality Conference & Expo (SVVR), May 20-21, 2015, San Jose, CA.
Quesnel, D., (2014) “Connecting with Audiences: Creating engaging content for immersive storytelling, for HFR and VFR 3D” Presentation Closing Keynote, Research Symposium London Creative 3D Summit, March 12, 2014, London, UK.
Quesnel, D., (2013) “An exploration into Variable Frame Rates (VFR) stereo 3D for narrative” Presentation, Research Symposium London Creative 3D Summit, March 28, 2013, London, UK.
Banks, M., Watson, A., Quesnel, D., Lantin, M., Helliker, J., (2013) “Perception and Motion” Presentation, Toronto Stereo 3D Conference organized by 3D Film Innovation Consortium & York University, September 23, 2013, Toronto, Canada.