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Culminated in authoring a whitepaper, and a series of public web articles that documented production requirements
Results have been key to companies engaged in virtual and augmented reality including major motion picture studios. It has served to educate in technical components required to maximize refresh rates and image fidelity in custom head mounted displays, virtual environments and demos
Two films were made at Emily Carr University of Art + Design to test the process: short narrative film “Soulmates 3D” and a short documentary film “George Likes to Bowl” in in stereoscopic 3D HFR and Variable Frame Rates (60fps).
This research has also been key in contributing to SMPTE DC21 HFR workgroup, which had been created to address the need for standards and quality control in stereo 3D, 2D High Frame Rate DCPs (digital cinema packages).