• OUTCOME

    Culminated in authoring a whitepaper, and a series of public web articles that documented production requirements

  • KNOWLEDGE MOBILIZATION

    Results have been key to companies engaged in virtual and augmented reality including major motion picture studios. It has served to educate in technical components required to maximize refresh rates and image fidelity in custom head mounted displays, virtual environments and demos

  • CREATIVE

    Two films were made at Emily Carr University of Art + Design to test the process: short narrative film “Soulmates 3D” and a short documentary film “George Likes to Bowl” in in stereoscopic 3D HFR and Variable Frame Rates (60fps).

  • COLLABORATION

    This research has also been key in contributing to SMPTE DC21 HFR workgroup, which had been created to address the need for standards and quality control in stereo 3D, 2D High Frame Rate DCPs (digital cinema packages).

An exploration into the creation of variable frame rate (VFR) stereoscopic 3D narrative productions

Key Objective:

Provide a workflow guide to filmmakers that disseminates the process of planning, producing and delivering for High Frame Rate content with/without Stereoscopic 3D.

Funded by TELUS, NSERC and NRC IRAP.