Project AWE: Awe-inspiring Wellness Environment (immersive installation)
Do you get enough “awe†in your life? In our busy day-to-day lives, we often take our expeÂriÂences for granted. While we have the techÂnolÂogy to conÂnect with one another, like smart phones, we don’t necÂesÂsarÂily get outÂside with nature, or stargaze. Such activÂiÂties may conÂsist of common awe-inspiring moments, and we now underÂstand that feelÂing awe is assoÂciÂated with all sorts of social and wellÂness benÂeÂfits. But, how do we get more awe when it feels like our lives are getÂting busier, with light polÂluÂtion that obscures the stars, and when travel may not be physÂiÂcally or finanÂcially feaÂsiÂble? With this research project, we are studyÂing how we can design awe-inspiring virÂtual realÂity enviÂronÂments that are availÂable for people to try, and what hapÂpens to people when they are inside these enviÂronÂments. Starting from May 2017, we began underÂtakÂing the creÂation of a new immerÂsive VR enviÂronÂment for inducÂing ‘awe’ in immersants.
I recently pubÂlished an analyÂsis of this topic on The Conversation Canada: “Inspired, magÂiÂcal, conÂnected: How virÂtual realÂity can make you wellâ€, D. Quesnel, Nov 2017.
From Mount Everest to your childÂhood home– what do these two places have in common? They are both places you can virÂtuÂally fly to in immerÂsive Google Earth VR and have the expeÂriÂence of awe. We first preÂsented findÂings in March 2017, where we learned that parÂticÂiÂpants’ awe could be valÂiÂdated through a physÂiÂoÂlogÂiÂcal indiÂcaÂtion of raised goose bumps on the skin, often accomÂpaÂnied by ‘frisÂson’, a pleasÂant senÂsaÂtion of chills. Many people know ‘frisÂson’ from lisÂtenÂing to music and from watchÂing powÂerÂful scenes in movies. As it turns out, this physÂiÂoÂlogÂiÂcal meaÂsure is a great indiÂcaÂtor of a moment of felt awe, and is even more powÂerÂful when we use sysÂtems like VR that involve many senses. In our studÂies, it turns out that these goose bump inducÂing moments also corÂreÂlated with high ratÂings of awe among parÂticÂiÂpants. Learn more about goose bumps/frisson and awe.
Perhaps, VR could make expeÂriÂences of awe more availÂable to people who need them.
Using our knowlÂedge on awe in VR, we opted to create an ‘awe-inspiring wellÂness enviÂronÂment (AWE)’ with our partÂners at the Centre for Digital Media in Vancouver. Between the iSpace Lab and a team of Masters of Digital Media cohort, we iterÂated a proÂtoÂtype VR enviÂronÂment that takes an immÂerÂsant on a jourÂney through time and space. The enviÂronÂment doesn’t use hand conÂtrollers or comÂpliÂcated game mechanÂics to navÂiÂgate, and feaÂtures a scene that allows for full enviÂronÂment exploÂration, and also guided scenes where the immÂerÂsant is led. Immersants simply lean in the direcÂtion they wish to go. Learn more about this navigation interface.
Many immÂerÂsants report feelÂings of perÂsonal conÂnecÂtion to the guide, which is a mysÂteÂriÂous creaÂture of light. During the experience’s climax, immÂerÂsants have reported deep thoughts about their place in the world. We have a lot of work to do with the enviÂronÂment, as we aim to re-iterate with our parÂticÂiÂpants in the comÂmuÂnity through the process of co-creation. Our goal is that our subÂseÂquent enviÂronÂments iterated throughout 2018 will allow for even more excitÂing, intuÂitive interÂfaces, and yet more awe-inspiring features.
How does it work?
Integrating a pre-VR experience with an immersive VR experience, we use a novel, custom interface for intuitive navigation and creative elements to prompt curiosity. In creating AWE, we synergistically combine art-led practice and a research-based design processes to evoke authentic emotions. The result is an installation that in some immersants elicits transformational experiences consisting of feelings of global connectedness and greater purpose.
The use of emotionally-charged audio and visuals aids in eliciting awe and wonder. Through a mixed-reality, physical environment that blends into a head-mounted display (HMD) VR environment, an immersant proceeds through four stages of an awe-inspiring journey: Pre-VR (physical meditation area), virtual Forest, virtual Lake, and virtual Space. A mystical ‘Sprite’ fidns the immersant on Earth, and guides them through the virtual environments, whereupon a the journey builds to a climax in Space with an incredible image of Earth from afar, evoking feelings of awe and connectedness.
The immersive journey
The experience begins inside a mixed-reality environment designed to calm and ready the immersant (stage 1). Projected visuals and soothing audio frame the environment, which contains objects mirroring those in the virtual world, inviting an easing into the experience. Next, immersants are seated on our navigation interface, and wear a HMD with headphones for a 6DoF, immersive VR experience. The first scene is set inside a tent in the middle of the woods (stage 2). “Sprite†appears and guides them through the woods. The immersant can explore, while the Sprite gently prompts them to follow into a lake, requiring a leap of faith and trust. Upon entering the water (stage 3), the immersant gradually sinks with the Sprite into the depths where magical sea creatures venture into sight. Stars begin to appear, and the water opens to a portal into Space (stage 4). The Sprite’s appearance is like that of stars in Space, and in the ultimate reveal, the Earth comes into focus with the Sun unveiling from behind. After reveling in the beauty and vastness of our planet, the immersant’s vision recedes, and they awaken at their campsite on Earth, where it is now dawn.
How do we know what the immersant feels?
We used research to derive and test our theory of awe elicitation, then implemented a variety of validation techniques to obtain evidence whether the design features are effective and inform how to improve them further. This was done through a review of awe-inspiring experiences, use of biosensors to obtain physiological data about the immersant’s emotions, and an interview technique called Cued-Recall Debriefing. Through recognition of the immersants’ affective experience during each iteration, we were able to validate artistic intuition and thus design for the emotional arc.
This installation is undergoing continuous iterations through a research-based design process. There will be forthcoming papers that explore the work in more detail in later 2018 onwards.
AWE installed at TEDxEastVan
Installed September 2017, 30+ immersants in one day. (Vancouver, BC)
AWE installed at Innovation Showcase
As part of the SPLASH workshop on Software for Augmented and Virtual Reality. Installed October 2017, 15+ immersants in one day (Vancouver, BC)
AWE installed at TEDxSFU
Installed November 2017, 20+ immersants in one day. (Vancouver, BC)
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