Denise Quesnel is a researcher of immersive content creation and virtual reality, specific to R&D for VR/AR, stereoscopic 3D, high frame rate, CAVE and Fulldome content. She has been working as a consultant designing workflows for the VFX and film industry since 2007, and worked in academia for five years at Emily Carr University of Art + Design thereafter. She is currently a graduate student at the iSpace Lab, at SFU’s School of Interactive Art and Technology. She assists Vancouver motion capture and audio-visual studio The Sawmill through her role as director of research and volunteers time as ACM SIGGRAPH’s VR Village Chair from 2015-2017.
She volunteers time as ACM SIGGRAPH’s VR Village Chair from 2015-2017 and began volunteering locally in 2011, when she began the Vancouver S3D Community that contributed to the formation of the 1,400+ member VanVR group and the Canada Chapter of the Advanced Imaging Society. In her research she designs and executes studies around user experience, cognition, perception, AI and brain-computer interfaces with immersive, virtual environments and VR. This work frequently is in partnership with international collaborators, and she enjoys the experience of co-creating artistic content.
www.denisequesnel.ca Twitter: @denise_quesnel